package nsh.cl.nd.khtn.mazedash.game.level;

import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class LevelTile extends Sprite {
	public LevelTile(ITextureRegion pTextureRegion, VertexBufferObjectManager vertexBufferObjectManager) {
		super(0, 0, pTextureRegion, vertexBufferObjectManager);
	}
}
